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Tuesday, December 20, 2011

Million Dollar Idea: Speech Outline

Outline For Speech
 
  • Introduction

    • Dream of building a fund for indie game developers.

    • Always been a gamer myself.

    • Innovation of Indie games.

  • Current games

    • Current games dilemma.

    • Many sequels.

    • Little variety in genres.

    • Why the disparity in creativity between indie games and AAA games?

  • Publishers

    • Definition of Indie Games:

      • A game created by an individual or small group without the support of a publisher.

    • Definition of Publisher:

      • Funds projects of big developers and publish them.

    • Roles of a Publisher:

      • manufacturing, licensing, marketing, and advertising.

    • Problems with Publishers:

      • Takes enormous amounts of the profits from the games.

      • Takes control of the intellectual property of their games rather than the studios who came up with them.
      • Can assign whatever game to developing studios working for them: Imagine being assigned: Barbie and the Diamond Castle.

  • The Indie Fund.

    • Give Indie developers the benefits of a publisher without the restrictions.

      • Fund projects, provide resources, and advertise.

      • Developers need not fear losing their intellectual property.

        • Unless they should fail to complete their project in which case the project might be given to a different studio to protect the fund’s investments.

      • Profits from the game will be split 50/50

        • The developers put all the work and love into the game.

        • The fund provided all the financial risk.

    • Requirements of the fund.

      • Indie Studios must apply to the fund.

      • Must have unique and creative ideas.

      • Must be a studio dedicated to their work and set on making this game.

      • Must supply a demo of the game or a past project to get a feel for what the studio is capable of.
  • Conclusion.
    • Fund will help struggling indie developers.
    • Hopefully lead to a surge of new games pushing the creative envelope.
    • Lead publishers and big development studios to take risks, even if only small ones.
    • Quote from Tim Schafer well known for his games like Psychonauts and the Monkey Island Series, “What game is worth doing that’s not creatively risky?”

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